Chapter 53-Seamless E, the rhythm of the game
“First Blood!!!”
A high-pitched and passionate female system voice sounded, echoing in the ears of everyone in Summoner's Rift.
"NICE!!!!!!!!!"
KID's voice is louder than anyone else's.
He has become accustomed to the days of flying alone.
After playing professionally for so many years, he has never felt so at ease.
Carry the team in the top lane and win if you don’t give up!
"Three minutes, this time is too fast!!"
"It's not bad. After all, Olaf chased the Centaur and killed him at level 1 last time."
"The jungler hasn't even finished clearing the jungle yet, and the top laner is dead?"
The audience at the scene burst into earth-shaking shouts. Unlike the IG fans who were happily discussing the game, the fans of the Snake team were more angry at their lack of fighting spirit.
Flando, what on earth are you doing!!!
This single kill was keenly captured by the director.
Just twenty seconds ago, Flandre was still pushing the line, and even her health was suppressed by Yasuo.
But what the hell is this now?
There is a fire on the other side, won't you be more careful? ?
Will you die without blood transfusion?
The replay of the solo kill was quickly edited out.
After seeing the replay on the big screen, the audience who had no idea what had happened fell silent.
"Too fast, this E is so smooth, isn't it said that Yasuo can't do E continuously at level 1?"
Changmao couldn't understand some of it.
In order to use Yasuo's E seamlessly, you need to constantly click the mouse to control the rhythm and cancel the backswing of the E skill.
Generally speaking, this can only be achieved when you are at least level 3E.
Yuan Shen simply changed E to smart casting. As long as he determines the target of the next E in advance, he can use E smoothly and seamlessly.
"His proficiency is quite high. If you cover the ID, I would think it was Rookie who was operating this Yasuo."
Miller also exclaimed.
"Another solo kill..."
Changmao sighed unconsciously, leaving the audience silent.
The regular season of the summer season is almost halfway through, and the solo kill king is this previously unknown top laner in OMG.
IG played 7 games, Yuan Shen played 19 times, won MVPs, and had solo kills...
Basically two solo kills per game!!
Whether it is laning in the early stage or pushing the line in the late stage, this number of single kills is a bit too terrifying.
This also includes the games where Yuan Shen plays tool players like Treant and Gnar.
If he plays offensively in every game, this data may be even more impressive.
On the court, we returned to the line again.
Yasuo has taken absolute initiative.
One reason is that at higher levels, Yasuo can easily beat Gnar, which can be considered a hero advantage.
Another reason is that...
Flando was scared.
The operation just now is enough to prove how proficient Yuan Shen is in playing Yasuo.
When a hero is being countered, being able to maintain steady development is already a rare thing.
Stay safe and develop, and leave it to your teammates!
Flando's mentality changed unconsciously.
But the past is the past, and the present is the present.
Some things cannot be compensated by a change of mindset.
Yasuo is ahead in economy and experience, and Gnar can't even fight against him!
If you go forward to last hit, Yasuo will chase you and attack you all the way with his E. If you last hit from a long distance, your last hit will be confiscated by the wind wall.
The minion line in the top lane is so long that if Yasuo controls it casually, it will be difficult for Gary to even gain experience.
Many people don’t understand why they can still fight back and forth when they are three or four kills behind in their own games, but once they fall behind in the professional arena, it seems that the situation becomes one-sided. This is the biggest difference between the professional arena and the casual Rank.
Professional teams really know how to take advantage of the gap created by one kill.
For example, now, the upper half of the jungle is almost entirely IG's vision, and Sejuani has to be very careful when farming in the jungle, always worrying about Lee Sin invading.
Yasuo has control of the lane, and the Snake team has a very difficult time whether pushing the lane or controlling the lane.
In terms of line control, it is Gnar who has a hard time.
Pushing the line, the ones who suffered were the top, mid and jungle of the Snake team.
The top laner is worried about being tower dived, and the jungler is worried about being invaded.
Even U in the middle lane had to move downward at all times and didn't dare to push the line across the river, for fear that a Blind Man would jump out of his blind spot and kick him, and then a Yasuo would fly over from outside the screen.
The chain reaction caused by the first blood is something that the top teams will exploit more easily.
As an old team, IG knows this kind of situation very well.
“It’s so sad to be on the road…”
Miller couldn't help it.
The experience gap between the two teams' top laners is getting bigger and bigger. Now, in less than seven minutes, Gnar has been suppressed by eighteen times.
Three waves of soldiers equal the money for one head.
Although Gnar's record is 0-1, judging from the economic gap alone, he is already behind by almost a thousand.
Although the bottom lane has advantages, it can't make up for the disadvantages of the top lane.
More importantly, if Yasuo and Lee Sin both reach level 6, Gnar will not be safe even under the tower.
These two heroes are a very classic mid-jungle combination.
If this goes on, not only will Yasuo take off, but Gnar will also be disconnected soon.
"We can only find a breakthrough in the bottom lane. Sejuani is about to surround us. Lee Sin is still in the top lane. If we have a chance, should we force our way over the tower?"
Changmao looked at the situation on the field and couldn't help but sit up straight.
On the field, Beast used Q flash R and his ultimate to directly hit Thresh, and with the output of Corki and Annie, he killed Thresh. Then he used Syndra to teleport around and kill KID's Annie.
Although Rookie teleported down and killed Sejuani who was guarding the tower, it was a one for two exchange, so IG still lost.
Both sides continued to develop. At nine minutes, Gnar teleported to the bottom lane to help his teammates take down the first little dragon.
The result was that the top lane tower was pushed down by Yasuo and Lee Sin together, and the middle lane tower had some health lost by Rookie.
Although there were only four kills in the first nine minutes, this was already outrageous.
The pace of games nowadays is not fast. Whether it is China, South Korea or the other three major regions, they are all learning South Korea's operating style. Some games can't even produce a kill after 30 minutes, making the audience drowsy.
In this case, what is being compared is the players’ developmental abilities.
The Corki in the bottom lane currently had 78 last hits, while Annie only had 58, being suppressed by a full hits.
Twenty dollars plus the cost of the person is nearly a thousand dollars.
Musto's aircraft is of good quality, stable and powerful.
Under normal circumstances, this one thousand yuan would mean a lot, as it means that the aircraft could produce large parts earlier, the equipment could be completed earlier, and the aircraft could join the group earlier.
IG had to avoid the fight and buy time until KID's Annie made the necessary equipment.
If one side has an ADC joining the team fight, but the other side's ADC cannot develop, it will have a great impact on the mid-term team fight, and some team fights cannot be won at all.
Why do people always say that ADC is the core in the late game?
Because in the current version, ADC must have more than three pieces of equipment to be combat-effective.
Attack speed, attack power, and critical hit chance are all indispensable.
As a combat force with continuous output, the role of ADC is unparalleled.
This is also the fundamental reason why many teams choose to protect the bottom lane.
However, in the early and middle stages, the ratio of economic conversion to combat power in the top position is the highest.
The level gap and equipment gap allow the top laner to set the pace in the early and mid-game, delaying the game until the ADC's equipment is completed in the late game.
It's good that Masto has an advantage, but this advantage is not enough.
(End of this chapter)