Chapter 264-Counter each other’s moves, the battle of Tianwang Mountain!
"Too daring. I can only say that TheShy is too daring. This guy is really reckless! He can find any opportunity. I don't understand how IG won this wave."
After the team fight with a five-kill, Miller sighed repeatedly when the director cut to a slow-motion replay of the video.
"Without Kassadin in Central Asia, why would they dare to start a teamfight like this? Look at the replay, R flash AWAEQ, this series of precise operations, all performed in just one second. If this was a mistake, instead of killing Uzi in one second, Kassadin would be in danger."
"Hey, I can only say that this is IG's style. This is TheShy. When has IG ever been afraid of him?" Wawa said with a smile, "He is not afraid at all. He is the kind of player with a big heart in the game. He is not afraid of taking the blame at all. He dares to show off and fight. That's why he has created so many amazing operations. He has also been caught in super ghosts many times. There's nothing we can do about it."
PDD, who had been silent for a long time, interrupted and said:
"To be honest, Ming also played a big role in this wave. He predicted that the Ice Queen would flash R Kassadin, and made a flash Q operation in advance... If he hadn't predicted it successfully, or Xiaohu was a beat slower to react, it would have been a bit embarrassing."
Xiao Ming came from PDD's team, so PDD would naturally speak more for his family members.
By the way, Xiao Ming and Ning Wang, one became IG's starting support, and the other was loaned to IG some time ago. His YM has become IG's youth training team...
The Haier brothers imagined the embarrassing scene of Titan flashing Q in the air and nodded in agreement.
During this wave of replays, netizens also started to frantically send 666.
"The team battle is as beautiful as a painting!!"
"Isn't Kassadin too confident in killing people in one second?"
"Turtle, Xiao Ming has been getting more and more aggressive lately."
"Tsk tsk tsk, RNG went far in the first game."
Just as the comments said, RNG has no hope in this game and is far away.
After this one-sided team battle, Kassadin got a pentakill, plus the big dragon buff, and the economic gap instantly widened to nearly 10,000.
There was no chance of a comeback in the lineup, and faced with such a huge economic gap, they ended up fattening up a point that should not be fattened up.
Never giving up until the base is destroyed is a good e-sports spirit. No one knows what will happen in the future. What if the five opponents all want to go to the bathroom?
However, facing reality is what professional players should do.
What the RNG players are thinking now is the same as the commentator, they have already started thinking about how to play the next game.
Two minutes later, facing the IG army that went up to the high ground with the Baron Buff, RNG was defeated step by step. In a team battle with a huge gap in economy and equipment, the main fort of the base exploded.
The score between the two sides is one to zero, with IG temporarily taking the lead.
After a short break, the second game started immediately.
But what no one expected was that RNG actually released the core of the rock climbing combination - Taliyah!
Moreover, RNG on the blue side directly snatched Taliyah in the first hand.
When everyone thought they were replacing bans with grabbing, they showed a different idea.
They actually used a rock climbing combination.
However, unlike IG's idea of Pantheon as mid laner and Taliyah as jungler, RNG did the opposite.
They adopted the BP strategy of Xiaohu using mid lane Taliyah and jungler Xiangguo using Pantheon as jungler.
Pantheon is a hero that is very simple to operate, but the simpler the hero, the more and more complicated the laning details are.
Because the hero's mechanism is simple and two-way, and the opponent is also very clear about what Pantheon can do. If the details are not in place, it is meaningless to forcibly use Pantheon, as the opponent can predict every move.
The rock climbing combination will only appear in the semi-finals, and it is almost impossible for Xiaohu to train Pantheon to a level that can be moved to the professional arena in a short period of time.
Unconventional mid laner, the one Rookie uses the most so far.
Therefore, RNG did the opposite.
What are the details about Pantheon’s laning?
I use him to play in the jungle, so I don't need to pay attention to this.
Taliyah can be said to be one of Xiaohu's best heroes, and Pantheon's ferocity in the jungle just fits the style of Mala Xiangguo.
Mata even took out his champion skin Thresh.
The rhythm of the second game focuses on the early stage!
The one Jack picked out this time was still the core mage Syndra in the bottom lane.
This hero, who should have been a strong line bully, was trained by the rock climbing team. The rhythm of the mid and jungle was suppressed, the bottom lane was constantly targeted, and he was killed by the tower dive several times in a row. Jack's face turned black.
With the bottom lane collapsing, Yuan Shen and Rookie could only come to the upper lane to target Looper.
But in this game, Looper's Poppy was unusually stable. Even if she didn't kill the minions, she didn't give IG a chance to kill by crossing the tower.
The bottom lane tower was destroyed in nine minutes.
The first fire dragon was also controlled by RNG.
In just ten minutes, the economic gap between the two sides widened to three thousand.
The snowball was too big in the early stage. Even though Yuan Shen and Rookie stepped forward several times in the mid-term and started several beautiful first-hand team battles, they could only equalize the situation and could not gain the upper hand.
But if it drags on like this, it will be disadvantageous to IG.
Although Pantheon on RNG's side is a super soldier in the late game.
But their lineup is also average.
The economic gap is one of them.
The most important thing is the difference in lineup.
The core magician Syndra failed to gain an advantage in the early stages, and her decline became apparent in the middle and late stages of the game.
IG lacks an ADC. In the mid-to-late stages of the game, when the tankiness of both sides' front-line heroes has been established, they lack sustained output and it is difficult to kill the opponent's front row.
IG's loss in this game was beyond many people's expectations.
"Steal, just steal and it's over!"
"RNG won by using a stolen strategy. How shameless! It doesn't count as a win!"
"Where are those people who previously advocated that ADC is useless and Mage is invincible?"
"Rock climbing is still very powerful. This is a hero combination that can become a mainstream routine."
The most embarrassing thing at this time is the media and netizens who have been advocating that French nuclear bottom lane has become the new era.
Sometimes people are always too extreme, thinking in black and white, and always like to praise one and criticize the other.
The mage core bottom lane has advantages, but also disadvantages.
When IG uses the mage core in the bottom lane, they will choose Lucian, Corki, or EZ in other positions to ensure the team battle ability in the later stage of the game.
In the second game, the reason why I didn't choose a shooter hero was because I didn't expect the bottom lane to collapse like this in the early stage, and I didn't expect the opponent to have a climbing combination, so I was completely outmaneuvered in the BP.
With RNG banning Lucian and Corki, it is difficult for IG to pick out shooter heroes in the middle and top.
On the other hand, although IG banned Miss Fortune, Uzi still had Tristana and was able to push the tower.
Back in the lounge, Xiao Ming sighed and said angrily, "Damn, they are really good at stealing."
"Who says it's not..."
Rookie also had a frustrating time in this game. The climbing combination was too strong in the early stage. Their mid and jungle were simply no match for the opponent and the rhythm was completely suppressed.
Sometimes he clearly knew that he should defend the bottom lane, but he just didn't have the energy to do so.
The climbing combination's unreasonable fixed-point instantaneous burst and stable control caused IG's mid and jungle to lose the initiative in the early stage.
This is what professional e-sports competitions are all about.
A show of operation and complicated routines are nothing.
All the skills and routines can only give you a temporary lead.
Other teams will immediately follow suit, learn and study, and may even surpass the original. Even ordinary players will learn from them immediately.
Insec's spinning kick was a stunning move when it first appeared on the stage, and it was the ultimate winner.
Now even Bronze Lee Sin can do this, and I don't know how many high-end players have used it to perform more advanced operations. The LOL professional league has been formalized since S3, and it has only been less than three years.
During this period, every player and team has been making continuous progress.
The championship will always belong to the team that keeps innovating and making the fastest progress.
"We must be careful in the next game. Don't think about the ones we've already won. Let's play a BO3 and defeat them! Anyway, we've already entered the World Championship. They should be anxious, not us. We have the psychological advantage."
As a veteran player who has been fighting for many years, Zzitai understands very well what the third game means after the score is 1-1.
Now both sides know each other very well, and the current version seems to be more favorable to RNG, which makes him a little worried about the next game.
If we lose the third game, it will most likely be a crushing defeat and we will lose the entire series.
IG's strengths lie in the confrontation between the mid, top and jungle, as well as their endless stream of tactics and sharp playing styles.
RNG, on the other hand, is more traditional and more inclined towards the LPL style.
Coupled with the Korean operational ideas brought by Mata, RNG now has almost no shortcomings.
If I had to say there were any flaws...
"We still have to compete in operations. If we compete with RNG in operations, we will fall into their trap. That style of play is the most comfortable for them." Rookie said.
"That's right. We'd better choose some heroes that are strong in the early stage. As long as we can get an early advantage, Mata's command will become chaotic, and we can win in the chaos."
Yuan Shen nodded in agreement.
As mentioned earlier, Mata, as the core commander of RNG, has a fatal flaw.
That means you won’t play in a disadvantageous situation.
His advantage is that his early rhythm is explosively strong.
RNG in S6 will be very powerful once they gain an advantage in the early stage.
But if you are at a disadvantage, there are almost no examples of a comeback.
KT in S7 and S8 was notoriously unable to play in disadvantageous situations.
Even SSW in S4 had this problem.
It’s just that no one could put SSW at a disadvantage in the early stages.
"And there are actually solutions for rock climbing groups. As long as we can avoid their strong early stage and ensure a balance of power, we will dominate the mid- to late-stage."
Jack also expressed his opinion: "What we need to do is to control the bottom half of RNG and not give them too many opportunities to control the dragon."
"In other words, we should target Uzi and Mata in the draft and put them in a disadvantageous laning situation?"
Fu Manduo seemed to be thinking about something.
He now has a pretty good idea of RNG's BP strategy.
It’s somewhat similar to IG’s play style during the spring season.
The mid and jungle had explosive rhythm in the early game, with a crazy four-on-two gank to ensure Uzi's development ahead of the curve.
In this way, in the middle and late stages, it can also be switched to a four-protect-one tactic.
As for the order...
After Looper's Vladimir was killed by TheShy's Kassadin in the first game, it is estimated that there will not be too many carry heroes in the top lane anymore.
"That's right. Although Rock Climb is very strong in the mid and jungle, if the bottom lane can't bring out a perfect connecting hero, the game will likely become one-sided in the middle and late stages. What we need to do in this game is to drag the game into the middle and late stages, stabilize our development in the early and middle stages, and we will be absolutely invincible in the late stages."
"So the key is still the BP in the laning phase..."
After Yuan Shen finished speaking, Fu Manduo was also very conflicted.
After the last game, IG’s red team’s undefeated myth has been broken.
They can choose sides in this game, and he still wants to choose the red side.
This also means that they have no right to compete for the Rock Sparrow point. Either they ban it or give it to RNG, or they adopt the latter option.
If you really want to go head-to-head with the early stages of rock climbing, it’s just too difficult.
"Or...put me on the order."
Yuan Shen shrugged.
"Since we can't open up the bottom lane, a single point breakthrough against Looper is also a solution. Let's take the match point first."
"RNG definitely couldn't have expected this move from us."
After Yuan Shen finished speaking, everyone in IG had a strange feeling.
They had just lost a game, but in these ten minutes, they found three ways to deal with RNG?
Although the effect remains to be discussed, this can fully demonstrate IG's deep tactical reserves and hero pool.
The third game will begin soon.
When the players entered the venue, the Haier Brothers on the commentary desk also began to stir up the atmosphere.
"We just discussed it in the backcourt, and we also asked analysts from other teams."
"The early-game ability of the rock climbing combination is almost unstoppable, and IG must target it in BP."
"Right. I think IG should just ban Taliyah. After all, Pantheon is a hero that only provides stable point control and high burst in the early game. There are still substitutes, such as Elise. In addition, Xiangguo also played Taliyah as a jungler during the Olympics. Xiaohu can definitely use a hero like Lisboa to provide early control."
Miller said.
Wawa also sighed: "But if that happens, IG will be at a disadvantage in terms of BP!"
"I can only say that RNG is more prepared, right?" Miller said, "In this game, we should be able to see IG's ability to deal with emergencies!"
PDD: “I think IG will surprise us in this game.”
PDD is still very confident in his old club IG.
And he vaguely felt that IG would do something in the top lane.
Although it is no longer the S5 version where heavy-armored warriors are king, the IG team has always been different from other LPL teams.
That is, no matter what version, IG retains a glimmer of possibility of carrying the top lane.
From myself to Yuan Shen, and now to TheShy, when has IG's top laner ever disappointed anyone?
Oh, gestures don’t count.
Because PDD himself started out as a top laner, he understands some of the issues in the top lane more thoroughly than others.
Although it is very difficult to control the game in the top lane in the current version.
But just like Kassadin in the first game, he always felt that IG would not disappoint!
The competition officially began amid the cheers of the audience.
To the surprise of the Haier Brothers, IG still chose the red side, and in the BP, they did not target the climbing combination, but instead banned Uzi's Tristana, who performed very well in the previous game.
Naturally, the hero, the policewoman, will not be released.
As for the third ban position, IG gave it to EZ.
"How could this happen?" Wawa said, "Uzi's EZ is really powerful. IG should be afraid that Uzi will use EZ to strengthen the mid-term advancement ability of the climbing combination, right?"
"But does EZ deserve a ban?" Miller questioned.
RNG was also a little puzzled, but still banned the three heroes: Lucian, Kindred, and Graves.
That's right...
When IG chooses a mage as the core in the bottom lane, in addition to the shooter heroes such as Lucian and Corki that can be chosen in the middle and top lane, Yuan Shen's Graves and Kindred are also points that the opponent must consider.
Although these two heroes are slightly inconsistent with the trend of setting the pace in the early stage of the current version, for Yuan Shen, the winning rate with these two heroes can reach more than 90%!
This is the confidence that comes from unique skills!
(End of this chapter)