Chapter 183: Opening the jungle routine, EDG Zhang Zou

Chapter 183 - Jungle strategy, EDG rhythm
This is not only the case in the middle lane, but also in the bottom lane.

As soon as Annie and Morgana came online, they started using W to clear the line, and then immediately blocked the vision of the triangle grass, making it impossible for IG's bottom lane to support the jungle area in the first time.

If they just walked over there in the blind spot, they would be doomed to fail in the bottom lane if they were hit by Morgana's Q and then marked by Nidalee.

"Switch red? No, they want to protect the bottom lane to the death. Nidalee... started with red?"

Yuan Shen was startled and reacted immediately.

EDG's response was wrong.

At this time, Nidalee also appeared in the sight of the IG team, carrying the red buff.

“I was tricked.”

The rest of the IG people were a little surprised.

Whether or not to help the jungler at the start of the game can only be determined in three ways when there is no vision.

Health, online time, mana.

Among these three methods, only mana is the most accurate.

Help the jungler to open the door and use skills most efficiently.

When Maokai came online, he did not consume any mana and came online very early. The time and mana of the opponent's bottom lane coming online were both as if they were helping the jungler to open the blue buff.

Deft and Meiko are experienced and their acting is very realistic, without any flaws at all.

Even the details like the jungler relying on the lower half of the blue to start and immediately putting on an "I have someone behind me" look as soon as he came online at level 1 were noticed.

You know, if we only talk about the strength of the combination, the duo of Lucian and Thresh on IG's side is stronger, and the lane rights should be on IG's side.

As a result, EDG used an empty city plan to deceive the jungler's starting position and also cheated them of the lane rights.

"It's a bit interesting."

Yuan Shen became a little excited.

As expected, EDG is the best at studying their opponents. The opponents dared to play like this. Obviously, they have studied how IG would open up the jungle when they had no line control in the middle lane. Otherwise, they would not have designed such a routine.

Nidalee started with red alone, and then took away Spider's red, and then took into account the blue that had not been taken yet...

Mingkai’s Nidalee starts with three buffs.

Yuan Shen didn’t dare to defend the lower half of the area because the opponent’s mid and bottom supports were already in position.

His teammates couldn't come, and he, a spider, couldn't die, because if he died, the rhythm would be disrupted.

"It's a real loss. It's not just a buff issue. The main reason is that Yuanshen was ready to switch to the jungle area, but Nidalee's red buff was long gone, so time was wasted."

Miller was a little surprised. EDG's design this time made Spider waste at least half a minute of time in clearing the jungle.

This is the early stage!!
Not only that, without the red buff, Spider's ability to fight in the jungle, clear the jungle, combat effectiveness, and gank the side lanes have all been reduced to a level.

For a jungler like Spider who needs to set the pace and gain an advantage in the early stages, this is undoubtedly fatal.

If it were an inexperienced jungler, they would have been in a panic and at a loss, and even their rhythm would have been disrupted.

However, Yuan Shen did not panic, but made a judgment at the first moment.

Stop loss.

it's the only way.

F4 and the Krug were both there, so he took these two wild monsters in exchange first.

Of course, his lower jungle area will definitely be cleared out, there is nothing that can be done about it.

After clearing the jungle, Spider was in a very bad condition due to the lack of red buff.

After returning to the city, the money collected from three groups of wild monsters was not enough to buy any equipment.

Yuan Shen directly bought two true eyes, plus a mung bean orb that increased basic life recovery.

The jungle is already at a disadvantage, and facing a jungler like Nidalee who has strong early-stage invasion capabilities, vision is crucial.

Only by controlling the vision at key points can you ensure your subsequent development in the wild area.

The effect of the Green Bean Orb makes up for the lack of red buff, making it less painful for Spider to clear the jungle in the early stages.

This is spirituality.

Faced with various different starts, the equipment and playing ideas are not fixed.

After MingKai gained the advantage, he wanted to continue attacking and putting pressure on the opponent, but he was spotted by the true eye several times and was sandwiched by IG on the line instead. He had no choice but to give up the invasion.

The rhythm that the small routines in the early stage can achieve is just like this.

After lamenting that Yuan Shen was becoming more and more cunning, Mingkai gave up the idea of ​​invading the jungle to expand his advantage and concentrated on killing wild monsters.

The hero Nidalee, like Tsar, Dragon King, and Skateboard Shoes, plays different roles in the hands of different players.

Nidalee below the Diamond level is basically synonymous with power leveling.

This hero is very complicated to operate and requires very high hand speed. Only experts can play it well. Newbies basically won't choose such a complicated hero.

If you want to learn how to play Nidalee, you have to practice jungle, among other things.

The rhythm and details of Nidalee's jungle clearing is a big deal.

TheShy, as the number one Nidalee in the Korean server, once released a teaching video.

Nidalee reached level 4 in three minutes.

This video was half a minute faster than a single-player hero reaching level 4. When it appeared, it shocked the entire league.

TheShy first appeared in the players' field of vision because of this video.

Mingkai also knows this trick.

However, quickly reaching level 4 requires very particular attention to the placement of the clamps. In this game, in order to counter the jungle invasion, the Leopard Woman was still playing alone. There was no time to arrange the layout, and it was impossible to achieve this effect.

However, with an extra buff, the Leopard Woman is even more powerful. At least two river crab spiders cannot compete with her.

And without a buff, Spider's jungle clearing rhythm will also slow down.

As one gains, the other loses. According to Mingkai's experience and calculations, he is already level 5 before Spider reaches level 4. The effect of the little trick is very good.

However, at this moment, bad news came.

The road where the bad news came was unexpected for EDG, but also reasonable.

In the top lane, when Spider came around and ganked, Flandre gave away the first blood and the kill was taken by Spider.

Viktor’s ability to cooperate with Spider is not strong, but Yuan Shen’s timing of appearance is too clever, just when the tree is preparing to push the line of troops into the tower and return to the city for supplies.

To use the words of martial arts novels, it is the most vulnerable time when the old strength is exhausted and the new strength has not yet been generated.

This wave of gank made Flandre a little anxious.

Although the current Maokai is not as strong as the S5 version, he is one of the three mythical gods in the top lane and naturally has his own unique features.

IG set the pace in the top lane, and EDG also entered into the style of play they are best at.

Having gained a level advantage, Nidalee began to invade IG's lower jungle area.

Due to the level disadvantage of the jungler, IG has no capital to fight with EDG in the jungle unless the opponent makes some mistakes.

Pawn's Karma went straight to the bottom lane after clearing the minion line. The frequent care from the mid and jungle also made Jack's Lucian very uncomfortable.

Although Morgana's support can restrain Thresh, she can't do anything to Lucian.

Moreover, the experienced Thresh may not be afraid of Morgana in the laning phase.

If you handle the details well, you can still turn the tide and counter.

Jack trusts Xiao Ming very much in this regard, and Lucian naturally has the advantage against Annie.

There is room for maneuver, so the IG duo naturally want to manipulate the opponent.

Jack's playing style is very aggressive when laning.

But this one wasn't that fierce.

The pressure from EDG's mid and jungle was just too great.

In a 4V4 situation, the four opposing heroes all have long arms, and Nidalee has the advantage, so the chances of winning are very low.

"IG's bottom lane is suppressed!"

"That's right. When IG plays against EDG, this kind of situation often occurs. IG wins by protecting the top and bottom and switching flexibly, but EDG is still better at playing the double C system in the middle and bottom. They also play the four-protect-one tactic very well."

Wawa and Miller looked at the situation on the field and analyzed it.

"It was mainly because of the early jungle strategy that IG was unable to achieve the mid-jungle effect they wanted."

Su Xiaoyan looked deeper.

IG's mid and jungle play is not just four-on-two or three-on-one, this is just the appearance.

The core is actually to expand the team's economic advantage by ganking the top, ganking the bottom, and invading the wild area.

It can even be said that this is a tactic to support the midfielder.

The mid and jungle are constantly causing trouble in other places, while the top and bottom choose functional heroes that can cooperate with the mid and jungle. Once they gain an advantage in other places, the mid and jungle can drive the overall rhythm and spread the advantage to the overall situation.

Catching the midfielder does not mean four protecting one.

Take this game as an example. If there is a chance to get a kill, Rookie and Yuan Shen will never deliberately give the kill to Lucian. As long as Crocodile and Spider get fat in the early stage, the rhythm in the mid-term can still be invincible.

As an ADC, you just need to assist, take the tower gold, and take advantage of the situation.

You don't need to be too fat, as long as you develop better than the opponent's ADC who is frequently targeted.

In this version where the mid, jungle and support set the pace and it's easy to get kills, ADC is actually the position that's easiest to win without much effort.

The version for the World Championship has not yet been finalized, but looking at the current version, it is enough to just play as a tool in the bottom lane.

There's not so much to worry about.

An ADC who can add buffs to the team is a good AD. Heroes like Annie, Ashe, and Jhin are all popular heroes in this version.

Take the playoffs for example. In seven or eight out of ten games, the ADC was doing well in the bottom lane getting last hits and developing for more than ten minutes. When he was ready to join the team fight, he found out that either his top, mid and jungle were killing people and he could just lie back and do nothing, or there was a guy on the opposite side who could kill him instantly.

In fact, there is more than one father!

If a jungler gets two kills in the early game, he can almost dominate the entire field and go wherever he wants.

The mid laner gets two kills in the early game, and his terrifying burst can instantly kill one enemy in the mid-game, quickly causing enemy casualties and thus gaining an advantage in small-scale team battles.

If the ADC gets two kills, he can synthesize the big item at most one and a half minutes in advance.

This time must be seized to obtain key resources, such as the big dragon or the small dragon.

If it is dragged over, it will be useless.

The difference between an ADC with three pieces of equipment and an ADC with four pieces of equipment is not that big.

Unlike two-piece and three-piece suits, it is a qualitative change.

As long as you avoid the opponent's ADC's strong period, the problem can be solved perfectly.

If others don't fight with you, do you, as an ADC, still want to go over the tower to kill people?

To put it another way, even if a fight really breaks out, the mid laner's hat, magic penetration, and Central Asia, any one of them will be a qualitative change in equipment.

The top and jungle's Bloodthirsty Hand, Black Cleaver, and Bird Shield are also crucial.

The auxiliary Ascension Amulet and the Crucible are used in team battles and on the core C position, and can be said to determine the outcome of the battle.

ADC's Infinite Fire Cannon, Infinite Yellow Fork, Infinite Dagger...

The gap doesn't seem to be that big.

The ADC will undergo a qualitative change when the third or fourth big item is ahead.

But it's too late, too slow.

(End of this chapter)