Chapter 211 Game Production and Ahri

Chapter 211 Game Production and Ahri

Kai'Sa and Taliyah unite to fight against the Void.

When Taliyah first appeared, I'm afraid no one could have imagined this scene.

But this is exactly how Runeterra fights against the invasion of the Void today. Without the god-warriors, it is up to the mortals themselves to fight against the Void.

Sadly, Azir and Xerath, the only remaining Ascended powers in Shurima, and perhaps the most powerful Ascended in Shurima, appear in these plots.

But everyone can guess that Azir is the emperor of Shurima, and Xerath regards Shurima as his own possession. They are enemies.

But it is even more impossible for them to sit idly by and watch the void devour Shurima.

Perhaps in Riot's future plot structure, Azir and Xerath will decide the winner, or maybe they will unite to fight against the Void.

But no matter what, facing the foreign invasion of the void, the Shurimans will fight bravely and fearlessly.

Quesanti's words actually reflect the voice of all Shurimans, and Shurima will remain standing.

……

On the other hand, in reality.

After a busy process of setting up a company, recruiting employees, etc., Xuer finally built up the game company.

What he didn't expect was that what attracted employees the most was not the salary that exceeded that of their peers, but the previous films and the heroic characters in them.

At present, the news about this game company is only circulated within the game circle, but many senior personnel have still jumped to this new company.

Almost everyone has seen the films produced by Xuer, and this is the most important reason - who doesn't want the heroes in the films to appear vividly in the game under the code written by themselves?

In fact, the game structure of League of Legends is relatively simple. With a 5v5 battle mode, the game is complete once the map is made.

The trouble is the various hero skills and the interactions between them.

The most typical one is the skill of Foyeg, the Ruined King. If a hero is compared to a code, then this hero has six codes when he enters the game, and they keep changing, so his reputation as the king of bugs is well-deserved.

But on the other hand, simple heroes are easy to make and won’t have too many bugs. Once they are made, they can be put into the canyon to play.

So the game production progress can be very fast or very slow.

Fortunately, the stories of Foyeg, Silas, and Neeko have not yet been produced in the film.

These buggy heroes can be temporarily put online. The game will be updated according to the plots of these videos produced by Xu Er, and even promotional videos are saved. These videos are the best promotional videos.

The first version to go online is naturally Ionia.

Heroes such as Irelia, Blademaster, Karma and others then appeared in the canyon.

As for those heroes who are not specifically introduced in the film, their stories are made into films as regional extras as the game is updated.

Among these heroes, unsurprisingly, the most popular among players are Irelia and Yasuo.

"It seems that no matter where you are, everyone likes heroes who can show off."

One of these two heroes can pierce soldiers with his Q skill, and the other can pierce soldiers with his E skill, which makes them much more flexible than other heroes.

However, Xu Er did not expect that among the background stories of these heroes, the most popular one was Ahri's video.

This mysterious woman appeared in Yasuo's video and traveled with Yasuo to the port of Bilgewater.

This story connects the plots of the two zones of Ionia and Bilgewater, and can also continue the story of the upcoming Soul-killing Night, thus connecting to another major event-Light Ruining!
And there is another important reason, that is, she is from the Vastaya tribe, and this tribe has never been introduced in detail in the film.

In ancient times, the division of the First Earth began with a war between humans and a race of giants that descended from the sky. In order to awaken the wisdom of their ancestors, the most spiritual humans channeled the energy of the spiritual realm into themselves and became the Vastaya Shari - immortal shapeshifters who could use the forces of nature as their weapons.

The giants were eventually defeated, and the Vastaya Xiarui became heroes admired by everyone. However, they were unwilling to regard themselves as superior to others, and lived together with humans as equals.

Their descendants came to be known as the Vastaya. These mysterious hybrids were neither mortal nor truly immortal, and they resonated deeply with the magical energies of Runeterra. Over time, as the physical and spiritual realms began to balance, the vastaya and the shari gradually lost their power. The vastaya left humanity and formed their own tribes. They proudly bore the names of their ancestors who had defeated the giants - the noble Chiler, the loyal Che'er, the wise Lot... and so many more. For thousands of years, the vastaya have worked hard to protect their spiritual heritage, even when it has brought them into conflict with each other.

At present, as humans continue to disrupt the flow of magic energy in the world, the relationship between tribes has deteriorated. Moreover, the human world has changed for several generations, but no new Vastaya have been born. It seems that this ancient race has once again ushered in an era of great change...

Xia and Luo are the representatives, and Ahri is also one of them.

……

For most of her life, Ahri has been ignorant of her origins. The Vastaya tribe she belonged to has almost completely disappeared into history. The only clues left for her are a pair of twin gems that she was inseparable from since birth.

Ahri's earliest memory is running with a group of ice foxes in northern Shangzan. Although she knew she was not one of them, they regarded her as a kindred spirit and accepted her as one of the foxes.

During those days of hunting, Ahri felt a deeper connection to the forest around her. Soon, she realized that this was the vastaya magic flowing through her body, resonating with the spiritual realm beyond. Although no one taught her, she mastered this power in her own way, most often using it to improve her reaction time and chase prey. And if she approached carefully, she could even calm a frightened fawn, which remained calm even when she and her companions sank their teeth into its neck.

The mortal world seemed distant and noisy to Ahri and the ice fox, but she felt an attraction for some inexplicable reason. Humans are particularly rude and vulgar creatures... One day, a group of hunters camped nearby, and Ahri watched them from a distance as they performed their terrible work.

(End of this chapter)